#region offsets
public static int
_Mesh = 8,
_UID = 12,
_GuildID = 16,
_GuildRank = 20,
_StatusFlag = 26,
_StatusFlag2 = 34,
_StatusFlag3 = 42,
_AppearanceType = 50,
_Hitpoints = 103 + 4,
_MonsterLevel = 109 + 4,
_X = 111 + 4,
_Y = 113 + 4,
_HairStyle = 115 + 4,
_Facing = 117 + 4,
_Action = 118 + 4,
_Reborn = 125 + 4,
_Level = 130,
_WindowSpawn = 128 + 4,
_Away = 129 + 4,
_ExtraBattlepower = 130 + 4,
_FlowerIcon = 146 + 4,
_NobilityRank = 150 + 4,
_QuizPoints = 160 + 4,
_ClanUID = 186 + 4,
_ClanRank = 190 + 4,
_Title = 198 + 4,
_ShowArenaGlow = 209 + 4,
_Boss = 212 + 4,
_RaceItem = 214 + 4,
_SubClass1 = 220 + 4,
_SubClassesActive1 = 226 + 4,
_ActiveSubclass = 229 + 4,
_FirstRebornClass = 242,
_SecondRebornClass = 244,
_Class = 246,
_CountryCode = 244 + 4,
_BattlePower = 250 + 4,
_skillsoul = 253 + 4,
_JingHu_Talen = 254 + 4,
_JiangHuActive = 255 + 4,
_skillsoul2 = 256 + 4,
_CUID = 266 + 4,
_AssassinAsBattlePower = 233 + 4 + 4 + 9 + 4,
_EpicColor = 250 + 4 + 9 + 4,
_Names = 300;
#endregion